Grand Theft Auto V - The AMD Radeon RX 590 Review, feat. XFX & PowerColor: Polaris Returns (Again)
Grand Theft Auto V (DX11)
Now a truly venerable title, GTA V is a veteran of past game suites that is still graphically demanding as they come. As an older DX11 title, it provides a glimpse into the graphically intensive games of yesteryear that don't incorporate the latest features. Originally released for consoles in 2013, the PC port came with a slew of graphical enhancements and options. Just as importantly, GTA V includes a rather intensive and informative built-in benchmark, somewhat uncommon in open-world games.
The settings are identical to its previous appearances, which are custom as GTA V does not have presets. To recap, a "Very High" quality is used, where all primary graphics settings turned up to their highest setting, except grass, which is at its own very high setting. Meanwhile 4x MSAA is enabled for direct views and reflections. This setting also involves turning on some of the advanced rendering features - the game's long shadows, high resolution shadows, and high definition flight streaming - but not increasing the view distance any further.
The ever-popular GTA V has proven itself a very demanding game even on the latest hardware, despite its age. Overall NVIDIA cards usually fare much better on it, and the GTX 1060 6GB is no exception. Polaris' best efforts across generations have narrowed the gap but isn't enough to bring it into contention against the GTX 1060 6GB. The 2GB framebuffer of the GTX 960 isn't sufficient for 1440p and falls behind the R9 380 4GB with completely unplayable performance, though at 1440p both the R9 380 4GB and the GTX 960 lack the raw horsepower to drive gameplay at that resolution anyway.
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